Refrakt v1.0

WebGL2 optics engine · zero dependencies

Sliders that bend light.

Refrakt renders your slides through real computed glass — reeded flutes, frost, wedge-prism dispersion — on one shared GPU canvas. Eight presets, each on its own fullscreen page.

Zerodependencies
42 KBgzipped engine
8optical presets
60 fpsone GPU canvas

The presets

Pick one to open its fullscreen slider
01 Client-Safe Factory defaults. Subtle reeded rest, shimmer-only drag — safe on any client photography. Reeded · subtle 02 Atelier Lens carousel behind deep reeded glass. The center stays sharp; its neighbours dissolve into flutes. Reeded · lens 03 Prism-Noir Max-tear wedge prism, heavy dispersion and a giant numbered menu. Dark editorial at full volume. Wedge · max tear 04 Boardroom No rest-state distortion, a faint drag shimmer and slow autoplay. The corporate hero. None · slow autoplay 05 Frost Heavy procedural frost. Slides cloud over as they cross, then resolve pin-sharp. Frost · dissolve 06 Darkroom Develops from white on every settle, film grain, breathing autoplay. For photography portfolios. Frost · develop 07 Spectra Type-led slides with RGB-echo headings synced to a wide wedge band. Editorial and event sites. Wedge · RGB echo 08 Eclipse A pointer-driven light source relights deep glossy flutes in real time. Product and luxury reveals. Reeded · relit